#include "D20CampaignModel.h"

D20CampaignModel::D20CampaignModel(QObject *parent) :
    D20BaseModel(parent)
{
    addGroup(AttributeGroup,    QT_TR_NOOP("Attribute"));
    addGroup(SkillGroup,        QT_TR_NOOP("Skill"));
    addGroup(FeatGroup,         QT_TR_NOOP("Feat"));
    addGroup(SpecialGroup,      QT_TR_NOOP("Special Ability"));
    addGroup(BonusGroup,        QT_TR_NOOP("Bonus"));
    addGroup(BonusLevelGroup,   QT_TR_NOOP("Bonus Level"));
}


